﻿--- How to Yuge: A Guide to the Secrets of INFINITYS




By now, you’ve likely gotten yourself lost four or five dozen times on the first level of Mararthon: Yuge, and are looking for some guidance on how to navigate the wonderful COLORSscape of INFINITYS. Releacks; we’re here to help. And we might even let you in on some secrets, too.


* Mararthon: Yuge employs fairly linear map generation which strings together handmade map segments known as "yugeparts". There are different categories of yugeparts: start rooms, ammo rooms, hallways, intersections, medium/yuge rooms, end rooms etc.
* Each yugepart has one to four exits which connect it to the adjacent yugepart(s), and all exits are accessible to the player (NOTE: some exits are blocked temporarily by a door or otherwise inaccessible until the player activates a switch or finds a path to the exit. At no point will an exit be permanently blocked off. There is always a path).
* Each map of Mararthon: Yuge is comprised of "paths" which stem out from the spawn room using stringed-together yugeparts. Each path ultimately leads to one or more "end rooms", which have several functions:
* End rooms contain the needed failstaches the player must collect to advance to the next level.
* End rooms have an Olmec "pepper" terminal which display Olmec’s incoherent ramblings. These are the exit terminals, and any Olmec terminal will serve as an exit after all failstaches are collected. The number of collected/needed failstaches appears at the top left of the screen after a failstach is acquired, and "Level Complete" appears when all failstaches are collected.
* End rooms contain a teleporter to the nearest intersection where paths to other failstaches branch off. This is done so the player doesn’t need to double back through the whole path they just completed to get to other unexplored paths.


--- Tips:

* Make heavy use of the overhead map when searching for new paths - you will see what you have explored, and which branches you have yet to explore, and proceeding to these branches will always reward you with failstaches. Though some yugeparts themselves are complex, there are no misleading paths: a path will always lead to one or more failstaches.
* With that in mind, pay attention to intersection yugeparts which contain four exits. These intersections often have paths that you may have missed when passing by.
* The motion sensor will point towards the last remaining failstache on a level after all others have been collected. This helps when most of the map has been explored and the automap function isn’t as helpful, or when a map is particularly complex.
* Open and explore all doors to ensure that you’ve discovered every path. Using the automap is helpful here as indicated before.
* JUICEpools, which appear first in the second chapter, can heal you if you step into them. Much like lava or Pfhor goo, the deeper you are, the greater the liquid will affect you. However, instead of getting damaged, you are healed with the POWERS of JUICE.
* Several yugeparts feature hidden items and ammo that are either tucked away or available through a puzzle/secret door. Be on the watch for any unusual looking architecture or sounds.
* If you run low on ammo or health, try exploring a different path. You will often stumble across an ammo room with either 1x or 2x health canisters.


--- Secrets:

Mararthon: Yuge features several branches of secret levels that are accessible through secret terminals.  There is one in each chapter: 

* These secret terminals are denoted by a flashing wall, which leads the player to the secret terminal. These secret levels have the ability to return the player to the main scenario at any point without forcing the player to complete the branch. It should be noted, however, that the knowledge you’ll gain from these secret levels will prove to be indispensable.
* One secret terminal features a special URL to bigly bonus mappacks. Want unlimited Yuge? Want Yuge in different varieties? Keep an eye out for the super-secret URL terminal.